I made a TF2 Map!

Started by UnbearableP, Apr 13, 2026, 02:29 AM

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UnbearableP

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First map I've gotten to this level of completeness in 10+ years of source mapping! It's an indoor KOTH map set in a moist cave. I haven't gotten to art pass yet, as I still need to playtest for balance.

Some fun features I've included:
- A tiny control point on a narrow bridge crossing a deadly pit!
-2 flooded side rooms with one-way doors that provide alternate routes to get to point!
-Tall ceilings friendly to rocket jumpers!
-One of those torch thingies from medieval mode that lights arrows!
-Narrow hallways for pyro ambushes!
-Ramps for demoknights to launch off of!
-A second bridge!

I tried to balance sniper. The better the view, the more risky the camping location has been the design philosophy for sniper sightlines. The one-way doors also open up a great sightline watching the point from the flooded rooms battlements, but requires coordination with teammates to hold the door open for you. The center route to point is a high risk/short travel-time route that requires players to cross an area with long sightlines and moderate cover followed by a narrow hallway. The overall distance between spawns is short, but I built it a little wider and the central pit forces most classes to take very long or very risky paths to get into the action. Given there is little room to maneuver and zero cover while capturing the point, I set the time to capture to less than 3 seconds to allow for cheeky scout and spy caps.

I'm hoping to get things in order to playtest the map on Saturday, the 18th if anyone is interested!