The FUN-GINEERS
button spaceblogbutton spaceforumbutton spaceserversbutton spaceminecraft
Sunday

Monday

Tuesday

Wednesday

Thursday

Friday

Happy Birthday!
Loki HKD
Saturday

10x10
Posted On 04-23-2014 12:10 pm by Frothy

"A CHALLENGE IN GAMES CAN BE MEASURED WITH THE DISTANCE BETWEEN RANDOMNESS
AND SKILL. OUR GOAL IS TO MAKE A GAME THAT REWARDS PLAYERS FOR DOING WHAT IT
TAKES TO CROSS THAT GAP. A GAME WHERE LEARNING SKILLS AND ULTIMATELY MASTERING
THEM IS THE BASIS OF FUN AND ENTERTAINMENT."

<a href="http://www.youtube.com/watch?v=uWgwCkyohTw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=uWgwCkyohTw</a>

Quote from: LORDS of the FALLEN
The Champion Lord has always been a bit different from other commanders of the Fallen God's demonic army. For them, it was all about honor and discipline. For the Champion it was all about the intensity of a duel and the bloodthirsty satisfaction from defeating an opponent. Where other Lords would respectfully circle around their opponent, the easily enraged Champion will charge right into the fray with his pure brute force.

He always likes to get his hands dirty, so his weapons of choice need to be close to his body, allowing him to smell the blood of his victims. Of course, at close range, his boiling bloodlust and reckless charges don't leave him much in terms of defense, but who would stand against a hulking brute like him? You?





This looks really cool! Rock Paper Shotgun put it perfectly when they said it looks like, "a more arcade-y Dark Souls". Honestly, that sounds right up my alley. I'm terrible at Dark Souls. Let's get that out there first and foremost. Its entirely mechanical nature is difficult and just plain unappealing to me, which sucks because I love the idea of Dark Souls.

Enter LORDS of the FALLEN. If it truly does turn out to be a more arcade-y version of Dark Souls, I could imagine it playing like a slightly more advanced God of War or Kingdoms of Amalur. Throw in Dark Souls style class building, equipment gathering, and world exploration, and you've got an incredibly attractive adventure game that I would jump all over.

LORDS of the FALLEN comes out this fall and I will definitely be following it and posting new info here.

0 comments | Write Comment

Posted On 04-22-2014 11:20 am by Frothy


<a href="http://www.youtube.com/watch?v=I5RIoJgfQJg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=I5RIoJgfQJg</a>

(Excerpts taken from the official Codemasters announcement blog post.)

"We’re very pleased today to announce GRID Autosport, the next game in the GRID series and descendant of TOCA Touring Cars. GRID Autosport aims to move the series back in line as a more authentic racing game and below you’ll be finding out some of the ways we’ll be doing that."



The Handling
"As ever, our handling model has had a lot of effort put into it and you’ll really notice the difference, we think, from GRID 2. For GRID Autosport we’ve gone back to a more authentic handling style. It’s definitely not a full simulation – we want it to be authentic, not clinical – but it’s more towards that end of the spectrum than before. If anything, we believe the handling is actually one or two steps further towards simulation than Race Driver: GRID, to give you an idea."

The Racing Disciplines
"You’ll be hearing us talk about disciplines a lot as they make up another of the core foundations of the game. Disciplines are various types of motorsport, of which there are five within GRID Autosport, each with its own unique style and feeling. There’s a vast difference in the way a Touring Car race unfolds compared to that of an Endurance race. Each discipline requires a different approach, strategy and comes complete with its own style of racing."

The Locations
"You will have noticed the likes of Hockenheim, Sepang, San Francisco, Jarama and Yas Marina within our announcement video but that’s far from the complete roster, there’s plenty more to come. GRID: Autosport will feature 22 locations with a combined route list that totals over 100!"



The Career
"The single player career in GRID Autosport will allow you to become a professional racing driver. As you make progress you’ll be able to join and switch teams, fulfil sponsor demands and beat rivals.

Racing with a teammate is back and at your request he/she will now attack the cars ahead or defend their position. All this is handled by a simple button press on the controller and it’s a feature that will also allow you to request information from your team engineer."

The Racing Experience
"When you take an authentic handling model, a great selection of cars and a variety of racing disciplines, it still needs the racing experience to hold them all together and in GRID Autosport your racing experience revolves around the paddock.

This is the menu you’ll find yourself in before a race and it’s from here that you’ll be presented with a number of pre-race options, such as practice and qualifying.

If you find yourself racing on an unfamiliar circuit or route then simply head into practice and spend some time on the track. After practice you can jump into qualifying where, as you’d expect, you’ll be able to set your fastest time with the aim of starting higher up the grid come race day."



Multiplayer
"Powered by RaceNet you’ll be able to join with friends to form Racing Clubs and race under team colours against other clubs in the community. Receive new challenges every week with the new and evolved Discipline Challenge, track your stats including your complete vehicle history and climb weekly and persistent leaderboards."

Driven by Community Feedback
"While we were patching GRID 2 and releasing new content we were also busy gathering feedback. We listened to everyone who had an opinion on not just GRID 2 but our older games as well. This feedback was digested and ultimately it played a huge part in the early development of GRID Autosport."



It's hard for me not to get excited about a new Codemasters racing game. This looks like it'll be a great addition to the franchise. I was a little worried when I read on Rock Paper Shotgun that the game was headed for more simulation oriented handling, but I was put at ease by this blog post. Don't get me wrong, I adored GRID 2, but there were times that the vehicles felt a bit more floaty than they should have.

I know there's only a few of us gearheads on this forum, but at least now we have one more racing game to look forward to in the coming year!

And finally: "TL:DR – Yes, we have an in-car view, two in fact."

0 comments | Write Comment

Posted On 04-17-2014 03:15 pm by Frothy


Here's the tl;dr at the top of the post: Kingdoms Of Amalur: Reckoning is absolutely worth your time.

Kingdoms Of Amalur: Reckoning is an open-world, action RPG created by the unfortunately defunct 38 Strudios. After booting the game and playing the first extended mission, you will quickly realized that a lot of love went into this game. There's not many games out there that feel like the people who made them were making a game that they simply adored and would want to play themselves. However, this is, without a doubt, one of those rare games.



Let's take a look at some bullet points straight from the Steam store page:
  • Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
This bullet is not exaggerating with the "hundreds of hours" bit. I've easily sunk 63 hours (as of this posting) into the game and I have no idea if I'm close to the end. And you know what? I'm fine with that. The story is engaging and the world is full of awesome locations full of interesting people eager to send you even farther out into the world.

One of this game's most amazing strengths is that EVERY SINGLE QUEST has full voice acting. You never have to read a line of text if you don't want to. For me, this keeps the game interesting and pushes me to play farther into the story because I actually care about these characters. For once, the NPCs are not just cardboard cutouts with text attached to their face. It's incredible what a difference that makes.



Okay so it has a ton of missions and voice acting, but does it have a world to support these characters and their stories? Hell yes it does! Take a look at this next point of interest:
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
Kingdoms Of Amalur has an Elder Scrolls level of world back story. Every book you find has a story written inside them about the towns, cities, people, and invading monsters. Exploration is rewarded with notes written by local townsfolk about their everyday lives, how they came to be, and their personal demons. Some merchants even keep inventory notes that you can peak at. You can spend hours just talking to individual people in the towns and learn how they feel about certain locations, the legends of old, and events that are likely to happen.

If you're one who craves lore, this game will not disappoint.



Lots of missions: Check. Lots of lore: Check. How about a good combat system: Double Check:
  • Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
The combat system is a hybrid of God Of War and the Fable series. You can move around feely, use two seperate weapons (of any type), and dispense of 4 different magic spells at anytime during battle. There's also a nice blocking mechanic that slows down time and knocks back any enemies around you to give you the upper hand.

Combat has a very light locking mechanic as well. All the melee weapons have a 3 to 4 point combo that can be executed by pressing the button at a certain pace. Once you hit someone, the game will softly nudge you to keep you hitting the target. The reason I say "softly" is because you can change your direction at any point during an attack. See someone coming up from behind? Whip around and hit him with the final attack from your combo to make sure he doesn't get you with your back turned.

Spells vary. There's a ton to choose from. Some are simple character effects, some are projectiles, while others are area of effect attacks. Each has a special visual style and devastating effects that can be upgraded through the abilities tree.

The "Fateshift" mentioned in the second bullet is a slow-motion mode that is activated once your Fate meter fills up from killing enemies. When Fateshift is activated, you are given increased damage output as you kill as many enemies as you can in the allotted time and then perform a special finisher move to the final enemy. Doing so gives you extra experience points!



Alright, so there's one final piece I'd like to talk about, and that's the character building:
  • Build the character you've always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.
  • Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.   
When it comes to character classes, there are three main choices: Might (Warrior), Finesse (Rogue), and Sorcery (Magic). You can either fully spec one of these classes, or go for something a bit more interesting and incoperate a little of each. Doing so actually effects some of the class bonuses (called Destinies) you get later in the game.

Also, if at any point during the game you get bored of your current class or you want to change your profession, visit a Fateweaver and simply respec every single skill and ability point you've earned so far for a small amount of coin. The game is long, and you'll likely want to do this once or twice just to change things up and try something new. It's always nice when a game is flexible.



There you have it, my extended thoughts on Kingdoms Of Amalur: Reckoning. Hopefully through this post I've helped alleviate any doubts you may have had about the game and pushed you towards trying a wonderfully crafted RPG full of exciting characters, locations, and monsters. Good luck in Amalur!

Kingdoms Of Amalur: Reckoning is normally $19.99 on Steam, but is on sale this weekend for $5.99!

1 comment | Write Comment

Posted On 04-10-2014 10:23 am by Frothy
The most common questions I get asked every time I boot up BROFORCE are, "Is that game any good?", or, "Is that game worth 15 bucks?". To both, I usually answer yes and state how multiplayer is rad. But after recently playing through the game and it's different game modes, finding the new characters and using their special attacks, and getting to the new hard-as-nails boss levels, I can now confidently shout into your face, "HELL YES, MOTHERFUCKER".



What makes BROFORCE so good is how satisfying everything you do is. The controls are tight and responsive, each character's gun and special feels different and unique, and the explosions... Oh my the explosions. You will die in this game. MANY TIMES in fact. But it's always funny and somehow never annoying, tedious, or rage inducing.

You will explode, be shot, get crushed, shot again, and just for good measure, burned. All while the ENTIRE LEVEL crumbles beneath your feet. Did I forget to mention that? Yeah, bro, you can blow the shit out of the entire level (and you most certain will without even trying).



BROFORCE has single player as well as local and online multiplayer. You can attack the main missions cooperatively or compete in Race To The Finish, Explosion Run, and of course Death Match! All of which are a rip-roaring good time.

I can safely say that the majority of the fun is found in the multiplayer, so make sure you have friends on the couch or buddies online to play with. Personally, I find plenty of fun in the single player as you can take a bit more time to approach each level (it's totally possible to stealth your way through. Guards won't shoot unless they detect you) and really figure out how each character handles.



BUT WAIT THERE'S MORE, BRO! When you finally beat the campaign, you can jump into the custom level creator and create your own BROFORCE levels! Or search the in-game browser to find and play hundreds of player-made levels already available. The fun never has to stop! Literally. Free Lives, the team behind the game, is constantly adding new BROS, new missions, new levels, new music, new sound effects, and new engine improvements. BROFORCE is well worth the investment.



With dozens of BROS to unlock and tons of levels to explode through, BROFORCE gets my full recommendation. You can try out an older, browser-based version of BROFORCE right now or grab it for $14.99 on Steam Early Access.

0 comments | Write Comment

Posted On 04-08-2014 09:53 pm by TigrisJK
<a href="http://www.youtube.com/watch?v=IoXwdVJIlk0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=IoXwdVJIlk0</a>


Digi and I have been playing this. Newcomers to the Wargame universe might be a little daunted by what looks like a "SRS GAME FOR SRS PEOPLE" but it's more like a Total War game, really, but set in one of the best scenarios mankind has ever developed for video games... a Cold War that got hot.

This is the third game in the series... so it's a pretty mature title. They've worked out the kinks present in European Escalation and Airland Battle and it's pretty bloody awesome.

Release date is April 17th, I think, but if you preorder off Steam you get access to the multiplayer beta. Which is really a beta... it's still a bit buggy and naval combat isn't in yet... and they're constantly patching it almost daily, but it's a heck of a lot of fun.

EDIT (24.04.2014):

So the game's been out a week now, and I've had time to think through the game's little foibles.



Let's start with the campaigns. Though a co-op campaign initially planned for this game (as with the previous Wargame title) it looks as though this won't be happening. What that means is the campaigns, while incredibly interesting Cold War fantasy scenarios (for example, there's one where thanks to Mrs. Thatcher, the Commonwealth and China go to war over Hong Kong), are rather moot. Like a Battlefield title, no one really ought to buy Wargame for the single-player experience. The campaigns are difficult to manage, with one player managing often overly large maps for sensible 1v1 play, and the AI is newbish at best, downright robotic and predictable at worst.



That said, the multiplayer is where this game shines. With maps up to 10v10, each player controls a portion of a side's units. And speaking of units... there's a LOT of them. Hundreds. The fact that they've managed to balance them at all is a feat in itself. The factions are varied enough that it pays to know your enemy, but in case you don't, you can open any unit's description card up mid-combat for a detailed breakdown on the weapons they're toting, the range and efficacy of those weapons, and whether they're trained like cannon-fodder or Spetznaz supermen.

There are two game modes. Destruction, and Conquest. Destruction requires that you destroy more of the enemy's units (based on value, rather than sheer numbers) before the game ends. Conquest is more akin to Battlefield's take-and-hold style of play. Strategic zones worth different values must be occupied to gain an advantage in points over your enemy, culminating in victory when a set limit is reached.



Unlike Total War, reinforcements can be called in throughout the game with reinforcement points, rather than having to place all your units at the beginning. The taking of strategic zones plays a hand in your income in the Destruction gamemode, rather than towards your victory counter; where Conquest has a set income rate for both sides.

The game modes play rather differently, but they're both a lot of fun. Gameplay, like all good RTSes, swings between fast and furious play of quick plays and huge risk, and methodical slow gains in the long run. And it's remarkably pretty. Though you spend most of the time zoomed out, sometimes you just have to get in close to see how gorgeous the game is up close. There's nothing like watching a single squad of well-positioned anti-tank infantry take out an armoured column, and nothing so disappointing as watching that same squad get several tonnes of napalm dropped on them.

There's a definite rock-paper-scissors to the game. Helicopters help your infantry move about quickly, but are far more fragile than APCs. Infantry units themselves are easily cut down out in the open, but turn towns and forests into deathtraps for armoured units. Some types of specialized infantry work better against certain types of targets. Some are basic militia, meat for the grinder. And that's just infantry.



It gets a little bit chaotic.

Oh yes. The Navy. Boats are incredibly strong game-changers, so games can turn around on the presence of a fleet. They're perhaps a little too strong, really, but they do add a unique twist to the gameplay.



As a multiplayer game I highly recommend it. At $40 full price, it's totally worth it, though the lack of a co-op campaign this time around is disappointing. If you weren't planning to play the campaign anyway, it's a no brainer.

Note: Screenshots all shot on Steam, using the built-in replay viewer in game

1 comment | Write Comment

Posted On 04-08-2014 05:30 pm by Burnout



A brutal conclusion to the gruesome saga, Hotline Miami 2: Wrong Number follows the escalating level of violence through multiple factions born from the events of the original game and driven by uncertain motivations. Step into the murderous mind of several distinct characters - each with their own motivations and methods of execution – as storylines intersect and reality slips away into a haze of neon and carnage. Blistering combat, an unmistakable visual style, and a powerfully intense soundtrack will once again push you to the limit and questioning your own thirst for blood.


<a href="http://www.youtube.com/watch?v=exg_OxsaHyY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=exg_OxsaHyY</a>

0 comments | Write Comment

Posted On 04-08-2014 12:22 pm by Burnout


The FUN-GINEERS Starbound Server
Server Address: fungineers.net
Home Planet Coordinates: Alpha Zeta Cap 2777 III a (x: 54625985  y: -95471211)

The only rule on our server is Don't be a dick! Join us in mumble to play with a group.


Server news and updates will be posted in this thread.

0 comments | Write Comment

Posted On 04-08-2014 12:07 pm by Burnout


The FUN-GINEERS TF2 : CP | PL
Server Address: 50.97.95.144:27115

Rules
The rules are simple, break them, and it will result in a kick or a ban. They are as follows.
  • Don't be a dick.
  • No spawn camping.
  • No porn sprays.
  • Keep trading to setup times.
If you have any issues with the server, or the people on it, you can join our group chat or mumble to talk to an admin.


New server information and updates will be posted in this thread.

0 comments | Write Comment

Posted On 04-07-2014 12:14 pm by Frothy





Tuesday

Wednesday

Happy Birthday!
Burnout
Thursday

Friday

Saturday

Sunday

Monday

Tuesday

Wednesday

Thursday

Friday

PAX East 2014
Saturday

PAX East 2014
Sunday

PAX East 2014
Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday

Monday

Tuesday

Wednesday

Thursday

Friday

Happy Birthday!
Loki HKD
Saturday

Sunday

Happy Birthday!
Mr. Bubbles
Monday

Tuesday

Wednesday








To get an event on the calendar, all you'll need to do is submit a post to the month's forum thread (like this one) with information about what you'll be playing. Your post should contain the name of the game, the date and time and any other details people may need (such as IP addresses). You can submit events at any time.

0 comments | Write Comment

Posted On 04-06-2014 02:34 am by Super Pirate


Penguin, or ☆Penguin The Fluffy[MCA] as his screen name currently stands, has begun having problems with people impersonating him in the hopes to steal items and information from people on his friends list. Knowing many of The Fun-gineers are friends with Penguin, it's important to get the word out.

After speaking with whom I assume was Penguin and not a replicant, he divulged this advice to help identify this handsome rogue vs the other, less attractive, shittier impostor rogues.

Quote from: Penguin
...Tell them that if anyone adds them claiming to be an alt to remove then and if they claim to be my main to just look at the games. If I dont have at least 600 or to check for drunken f00l from Valve on my friends list to make sure it is really me

Stay safe.

-Super Pirate

0 comments | Write Comment

Join The Steam Group
10x10
IP: binaryden.net
Server Information
10x10
IP: 50.97.95.144:27115
Server Information
10x10
IP: fungineers.net
Server Information
10x10
IP: fungineers.net
Server Information
10x10
10x10
10x10
bottom