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Posted On 07-08-2014 12:34 am by Burnout





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Happy Birthday!
MarkZZ
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To get an event on the calendar, all you'll need to do is submit a post to the month's forum thread (like this one) with information about what you'll be playing. Your post should contain the name of the game, the date and time and any other details people may need (such as IP addresses). You can submit events at any time.

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Posted On 06-11-2014 02:58 pm by Frothy


<a href="http://www.youtube.com/watch?v=8hxz8IWWzt8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=8hxz8IWWzt8</a>

<a href="http://www.youtube.com/watch?v=ymCDdrMKPrY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=ymCDdrMKPrY</a>


<a href="http://www.youtube.com/watch?v=G203e1HhixY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=G203e1HhixY</a>

<a href="http://www.youtube.com/watch?v=AaOWRvmtEFQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=AaOWRvmtEFQ</a>


<a href="http://www.youtube.com/watch?v=Nv5SEynpCWQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Nv5SEynpCWQ</a>


<a href="http://www.youtube.com/watch?v=dF75_VkdeY0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=dF75_VkdeY0</a>

<a href="http://www.youtube.com/watch?v=ozo1EYAjkNM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=ozo1EYAjkNM</a>

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Posted On 06-11-2014 02:21 pm by Frothy


<a href="http://www.youtube.com/watch?v=r6TIzZeth-I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=r6TIzZeth-I</a>

<a href="http://www.youtube.com/watch?v=AX7r61fyltc" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=AX7r61fyltc</a>


<a href="http://www.youtube.com/watch?v=qmRR6MnS6dc" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=qmRR6MnS6dc</a>

<a href="http://www.youtube.com/watch?v=x1ALndqfagE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=x1ALndqfagE</a>


<a href="http://www.youtube.com/watch?v=-y9sakQguc8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=-y9sakQguc8</a>

<a href="http://www.youtube.com/watch?v=XsV4E0JUlsw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=XsV4E0JUlsw</a>

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Posted On 06-11-2014 11:18 am by Frothy


<a href="http://www.youtube.com/watch?v=XZmxvig1dXE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=XZmxvig1dXE</a>


<a href="http://www.youtube.com/watch?v=6vR8EHatIIE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=6vR8EHatIIE</a>


<a href="http://www.youtube.com/watch?v=m91qkP5ZaN8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=m91qkP5ZaN8</a>


<a href="http://www.youtube.com/watch?v=8L54s2m1dPs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=8L54s2m1dPs</a>


<a href="http://www.youtube.com/watch?v=RqEOsvTmcoE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=RqEOsvTmcoE</a>

<a href="http://www.youtube.com/watch?v=VH597UtHAwI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=VH597UtHAwI</a>

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Posted On 06-08-2014 12:31 pm by MarkZZ

Timber and Stone is a small voxel game that combines the block placing goodness of Minecraft with the top down town building excitement of games like Banished.  I've been playing it for a little while and figured I'd share.

You start out in a generated area with a few workers and a few resources, then you assign each worker a job and he/she sets out to do that job.  It is very sandbox-y in the fact where buildings are not predetermined, but must be designed by the player.

It is not currently available on Steam, but they provide downloads for Windows/Mac and the Windows version works well in Wine if one wishes to play on Linux.


You can pick it up here for $19.99.

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Posted On 05-17-2014 05:05 am by digitalfox
Sometimes I lay awake at night and wonder what the offspring of Minecraft, Garry's Mod, and Kerbal Space Program might look like. I have finally seen it:

<a href="http://youtu.be/R3b9e_KWO-I" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/R3b9e_KWO-I</a>


This title is still in early access, self-branded Alpha, available for $20. I can say it's worth every penny, and more in the realm of 'beta' than alpha.

In Space Engineers you can assemble ships and space stations from various pieces arranged in a grid-like fashion, though unlike Minecraft, there are plenty of angled pieces so that not everything looks like it came out of a Duplo set. The physics are fairly realistically Newtonian, while at the same time the game compensates for uneven thruster placement for you so you can focus on making cool-looking ships, not necessarily realistic or balanced ones.

In the creative mode, you are able to place the parts freely, much like That Other Game. This is, in my opinion, great for prototyping or making huge structures solo, but ultimately isn't what I play these sort of sandbox games for.

If you're like me and you want to feel you EARNED your creations, you can opt for a more restrictive survival mode, much like That Other Cubehappy Game. The survival mode currently is in dire need of quality of life improvements, as the large number of ingredients you need to assemble each block are difficult to fit in your personal inventory, which is limited by item volume, and it takes a bit of getting used to the fact that various parts occupy different volumes in your inventory. You only need one of the first ingredient to create a 'lattice' which then collects the pieces it needs from your inventory when you apply your welding torch to it; this allows you to start laying things out and planning without necessarily having all the pieces handy.

In survival mode you also will need to mine your own materials from asteroids. This is one of the most impressive aspects of the game, as the asteroids are handled using realtime terrain deformation as opposed to voxels, your drill wearing through it in a relatively smooth fashion.



Speaking of deformation, in both modes, collisions and damage are AMAZING. Large ships and stations in particular can have their constituent blocks dented, warped, and totally destroyed by collisions or weapons. Here's the aftermath of a highspeed collision between a ship I captured and one of the Easy Start premade large ships:



You can take your welding torch to these pieces and attempt to repair them. It's oddly satisfying watching the blocks  warp back into shape, or in the case where they need pieces to be fully repaired, scrambling to find a part you can disassemble to rebuild a critical component.

You can enable random unmanned ships which will cruise through your sector, and with a bit of careful flying, you can dock with them and board them, taking them for your own to be torn apart or modified for your own purposes. Be careful, though, as most of them carry some defenses, such as chainguns or missile launchers, and will quickly destroy any light spacecraft.

Now for the bad: The world is limited, not all those asteroids you see in the background are accessible, they are just part of the skybox; in the starting world I'm in there are maybe 4 or 5 actual asteroids, but honestly that's not a big deal. The world is approximately 30 kilometers to each side. Additionally, there's no dedicated server yet, but there is one in the works. I haven't had a chance to test the multiplayer functionality myself, but it does exist, and seems to be fairly fleshed out.

I hope this has given you a bit of an idea of what to expect from Space Engineers. I considered it very much worth the modest price, and would highly encourage anyone interested in sandbox and building games to grab a copy.

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Posted On 05-08-2014 02:13 am by Burnout


CookieClicker is probably my favorite game of 2013. It's an incredible little title with strong chocolaty aroma, about a cookie who you click in an attempt to make more cookies. You take control of your mouse as you click cookies, hire Grandmas, and uncover more cookies in the space-time continuum.

$0.00 $FREE save %∞


<a href="http://www.youtube.com/watch?v=k_yH0L0h5LY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=k_yH0L0h5LY</a>



For an unlimited time only, you can play cookie clicker for free at the website.

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Posted On 05-03-2014 07:46 pm by Super Pirate
So, Super Pirate's sayin' shit about Shadowrun again? Big deal, right? This time it is, because Shadowrun: Returns is on sale for 5 dollars this weekend!

Here's what an anonymous, handsome gentleman said about the game.

Quote from: Super Pirate
A fantastic turn-based RPG. It's incredibly clear that a lot of love went into the game. The writing, down to the discriptions of minor characters, is beautiful. The story is on the shorter side, but between the user made stuff, and an expansion campaign on the way, there's a lot to do.

But let's let the game sell it self for a second.

<a href="http://www.youtube.com/watch?v=DPBW_MFqeRs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=DPBW_MFqeRs</a>


  • MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

    The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

  • Gripping Tactical Combat: When you?re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.

    The combat in this can get downright INTENSE when you know you only have 2 grenades, a med kit, and minimal cover while your mage needs to survive a few more turns to cast another heal spell or mana bolt

  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns? classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!

    Who says mages can't use machine guns? Besides that, these new metal bones are WAY harder to break than the old ones.

  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

    Have you been LOOKING at those pictures? Everything down to the cracks in the sidewalk are hand painted. And the character portraits, and the writing that goes with them ensure that there are no "generic NPCs"

I'll admit, the core story is pretty short, but the game comes packaged with an editor so you creative types can make your own stories, and there's new content on steamworks every day.

The core story got you hungry for more, but wanna stick to the script and avoid UGC? Good news, because Shadowrun: Dragonfall is on sale too! An entire new storyline with new characters, setting, and gameplay!

Absolutely worth buying even it it isn't on sale, oh, and if you're obsessed with Shadowrun like I am, they're making an MMO too, but I'll post on that later. 

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Posted On 04-30-2014 03:12 pm by Frothy


SteamWorld Dig is probably my favorite game of 2013. It's an incredible little side-scrolling platformer title with strong Metroidvanian influences about a robot who digs up valuables in an attempt to reinvigorate a desert town. You take control of Rusty as you mine rare minerals, take on enemies, and uncover ancient treasures deep below the surface.



If you can believe it from that screenshot, SteamWorld Dig actually began as a Nintendo 3DS eShop game! They have completely revamped the game for PC by adding HD visuals (including high-resolution textures, animated character portraits, bloom filter, and more!), gamepad support, achievements, trading cards, and some rather tongue-in-cheek jokes exclusively for the PC crowd.

The game runs consistently at 60 FPS and just looks beautiful overall. Rusty and his enemies are smoothly animated and the surrounding backgrounds and textures are sharp and lend a great sense of atmosphere to the game. Everything in SteamWorld Dig has a really nice, hand-drawn look that really stands out. This is a game that I highly suggest you enjoy on your television while sitting back on the couch.

<a href="http://www.youtube.com/watch?v=QHfn9NOgiwY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=QHfn9NOgiwY</a>



The gameplay is pretty straight forward, but incredibly fun. When you begin the main story, you're given a pickax, a solid layer or dirt, and a simple objective: DIG. In SteamWorld Dig, you carve your own route through the levels. There are 4 main areas, each of them bigger than the last and sporting unique themes), that are completely destructible.

Along the way, you'll discover rare minerals that you can sell topside to the local vendor to upgrade and expand your arsenal of digging utensils. Deep underground, there's also secret areas that have fun puzzles that reward you with more minerals or special upgrades upon completion.



I won't sugar coat this last bit: The game is short. It only took me roughly 4 or 5 hours to complete. It's pretty obvious that it was made for fairly brief play sessions on a mobile platform such as the 3DS.

HOWEVER, it packs so much content into those 5 hours. You're constantly discovering, puzzling, jumping, dashing, falling, climbing, upgrading, teleporting, and most importantly DIGGING. I can't stress enough how ridiculously charming and fun this game is. In my opinion, it is entirely worth the base price of $9.99.

Lucky for you though, it's currently half off during the Steam Weekly Sale (April 28th - May 5th). So grab it for 5 bucks.

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